[gcompris-devel] Re: GCompris

Bruno Coudoin bcoudoin at anfora.fr
Mon Oct 29 00:50:01 UTC 2001


Oups, too late. I already committed my proposed implementation.
I suggest you to tweak the code in clickgame.c in the callback function.
Make all cases go to the click implementation.

Hope it helps.
Bruno.

le sam 27-10-2001 à 06:08, Mike Castle a écrit :
> On Fri, Oct 26, 2001 at 08:21:41PM +0200, Bruno Coudoin wrote:
> > > My daughter's hand is too small to work all of the buttons on the mouse.
> > > To her, it's like a Mac:  One big button.
> > > 
> > > Some Win32 commercial games accept any mouse click to invoke the action.
> > > 
> > This is a little bit more complex. As an edu tool. I expect child to
> > discover and understand that each button is different.
> 
> But, currently, her hand is so small that it is physically impossible for
> her to work the buttons independently.  Another year, and I believe that
> she will be able to, but for now, I'm actually scared that trying to get
> her to use the mouse ``correctly'' could cause physical damage.
> 
> > But I also understand it is frustrating and to hard at some age.
> > I propose you that we map each button to a different action. It would
> > also make this board more fun.
> > I propose:
> > Left=kill
> > Right=reverse direction
> > Middle=stop
> > Up/Down=up/down
> > 
> > What do you think ?
> 
> How about a compromise?  Are there any plans on providing skill levels?
> Perhaps at a lower skill level, all buttons dismiss the fish (I don't like
> ``kill''  perhaps ``scare'' ;-).  Then at higher level, the buttons could
> be mapped like that above.
> 
> Don't forget the middle button  ;->
> 
> 
> > Thanks for your feedback. It is appreciated.
> 
> It's nice to be able to work with something on the linux box, when all of
> the other games are on the win32 box (and I've not tried them under wine
> yet).
> 
> Thanks!
> mrc
> -- 
>      Mike Castle      dalgoda at ix.netcom.com      www.netcom.com/~dalgoda/
>     We are all of us living in the shadow of Manhattan.  -- Watchmen
> fatal ("You are in a maze of twisty compiler features, all different"); -- gcc
> 
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