Google Summer of Code: Amarok CD Stack Collection View

Nikolaj Hald Nielsen nhnfreespirit at gmail.com
Mon Mar 24 14:47:23 UTC 2008


Oh, I like this, I like it a lot actually!

It is really close to Dan's original CD stack idea and different
enough from coverflow and the likes.

- Nikolaj

On Mon, Mar 24, 2008 at 3:40 PM, Ian Monroe <ian at monroe.nu> wrote:
> On Mon, Mar 24, 2008 at 9:31 AM, Andreas Schäfer <gentryx at gmx.de> wrote:
>  > Hi,
>  >
>  >
>  >  On 20:32 Sun 23 Mar     , Ian Monroe wrote:
>  >
>  > > Well I'm disappointed that you don't plan on using OpenGL.
>  >
>  >  OK, I've toyed a bit more with OpenGL and while I still believe that
>  >  font rendering could be an issue, I guess it's doable. On the one hand
>  >  you can use high res textures (acceptable quality for animations, but
>  >  inferior to normal 2d painting) and on the other hand you can use
>  >  overpainting or glDrawPixels() and friends (high quality fonts, but
>  >  still some fiddling with model sizes and screen res. needed).
>  >
>  >  If you like the (conceptual) look of my prototype...
>  >   http://gentryx.de/~gentryx/proto.avi
>  >   (should play with MPlayer, my Xine did struggle a bit :-( )
>  >   http://gentryx.de/~gentryx/frame.108.jpg
>  >  ...I'd be happy to gear my proposal towards a OpenGL heavy solution.
>  >
>  >  Thanks
>  >
>  >
>  > -Andreas
>
>  That looks really quite decent IMO (I can't speak for all Amarok devs
>  of course).
>
>  Anyways, we don't have to make all these decisions now, you could just
>  leave the exact implementation a bit open in your proposal.
>
>
>
>  Ian
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