Google Summer of Code: Amarok CD Stack Collection View
Nikolaj Hald Nielsen
nhnfreespirit at gmail.com
Mon Mar 24 14:47:23 UTC 2008
Oh, I like this, I like it a lot actually!
It is really close to Dan's original CD stack idea and different
enough from coverflow and the likes.
- Nikolaj
On Mon, Mar 24, 2008 at 3:40 PM, Ian Monroe <ian at monroe.nu> wrote:
> On Mon, Mar 24, 2008 at 9:31 AM, Andreas Schäfer <gentryx at gmx.de> wrote:
> > Hi,
> >
> >
> > On 20:32 Sun 23 Mar , Ian Monroe wrote:
> >
> > > Well I'm disappointed that you don't plan on using OpenGL.
> >
> > OK, I've toyed a bit more with OpenGL and while I still believe that
> > font rendering could be an issue, I guess it's doable. On the one hand
> > you can use high res textures (acceptable quality for animations, but
> > inferior to normal 2d painting) and on the other hand you can use
> > overpainting or glDrawPixels() and friends (high quality fonts, but
> > still some fiddling with model sizes and screen res. needed).
> >
> > If you like the (conceptual) look of my prototype...
> > http://gentryx.de/~gentryx/proto.avi
> > (should play with MPlayer, my Xine did struggle a bit :-( )
> > http://gentryx.de/~gentryx/frame.108.jpg
> > ...I'd be happy to gear my proposal towards a OpenGL heavy solution.
> >
> > Thanks
> >
> >
> > -Andreas
>
> That looks really quite decent IMO (I can't speak for all Amarok devs
> of course).
>
> Anyways, we don't have to make all these decisions now, you could just
> leave the exact implementation a bit open in your proposal.
>
>
>
> Ian
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