Google Summer of Code: Amarok CD Stack Collection View
Ian Monroe
ian at monroe.nu
Mon Mar 24 14:40:15 UTC 2008
On Mon, Mar 24, 2008 at 9:31 AM, Andreas Schäfer <gentryx at gmx.de> wrote:
> Hi,
>
>
> On 20:32 Sun 23 Mar , Ian Monroe wrote:
>
> > Well I'm disappointed that you don't plan on using OpenGL.
>
> OK, I've toyed a bit more with OpenGL and while I still believe that
> font rendering could be an issue, I guess it's doable. On the one hand
> you can use high res textures (acceptable quality for animations, but
> inferior to normal 2d painting) and on the other hand you can use
> overpainting or glDrawPixels() and friends (high quality fonts, but
> still some fiddling with model sizes and screen res. needed).
>
> If you like the (conceptual) look of my prototype...
> http://gentryx.de/~gentryx/proto.avi
> (should play with MPlayer, my Xine did struggle a bit :-( )
> http://gentryx.de/~gentryx/frame.108.jpg
> ...I'd be happy to gear my proposal towards a OpenGL heavy solution.
>
> Thanks
>
>
> -Andreas
That looks really quite decent IMO (I can't speak for all Amarok devs
of course).
Anyways, we don't have to make all these decisions now, you could just
leave the exact implementation a bit open in your proposal.
Ian
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