Google Summer of Code: Amarok CD Stack Collection View

Andreas Schäfer gentryx at gmx.de
Mon Mar 24 14:31:52 UTC 2008


Hi,

On 20:32 Sun 23 Mar     , Ian Monroe wrote:
> Well I'm disappointed that you don't plan on using OpenGL. 

OK, I've toyed a bit more with OpenGL and while I still believe that
font rendering could be an issue, I guess it's doable. On the one hand
you can use high res textures (acceptable quality for animations, but
inferior to normal 2d painting) and on the other hand you can use
overpainting or glDrawPixels() and friends (high quality fonts, but
still some fiddling with model sizes and screen res. needed).

If you like the (conceptual) look of my prototype...
  http://gentryx.de/~gentryx/proto.avi 
  (should play with MPlayer, my Xine did struggle a bit :-( )
  http://gentryx.de/~gentryx/frame.108.jpg
...I'd be happy to gear my proposal towards a OpenGL heavy solution.

Thanks
-Andreas


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Andreas Schäfer
Cluster and Metacomputing Working Group
Friedrich-Schiller-Universität Jena, Germany
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