[Uml-devel] Umbrello and QGraphicsView

Miha Čančula miha at noughmad.eu
Fri Feb 18 12:06:38 UTC 2011


2011/2/16 Andi Fischer <andi.fischer at hispeed.ch>

> Am 16.02.2011 13:56, schrieb Miha Čančula:
>
>> I saw that there is an ongoing port from Q3Support classes to
>> QGraphicsView. I'm compiling KDE trunk right now so that I can try it, but
>> in the meantime I would like some information about it. JRiddel pointed me
>> here for questions.
>>
>> How far has the port progressed so far?
>>
>> Does is fix any of the stability problems? The bugs.kde.org <
>> http://bugs.kde.org> section is full of crash reports, but I don't know
>> how many of them are related to the graphics stack, and I have no idea if
>> any of the crashes are fixed in the work branch.
>>
>>
>> Do you need any help? I have used Umbrello, but stopped because of the
>> crashed. I'd like to use it again, and I am ready to give a helping hand if
>> help is wanted.
>>
>
> Hi Miha,
> Have a look at  /branches/work/soc-umbrello/.
> The port is mostly done, but there are a lot of small things to fix or
> adapt to the new QGraphics classes.
> The stability is worse than in trunk. Compile it and see by yourself.
>
Alright, I'm checking the code and the current result. Some quick
observations:
 - The elements look much nicer than before, with round corners and smoother
colors.
 - Associations can be made, but their properties such as multiplicity can't
be edited.
 - It crashes, more than the current version. I have read through the bug
report and crash on Undo seems to be the most common crash.
 - The port to QGraphicsView/Scene is complete :)
 - It still uses Q3TextEdits.

>
> Of course help is needed. A lot of work and fun is waiting for you ;-)
>
Well I'd like to focus on the crash bugs first, however I'm not sure where
to do it for the non-graphics-related ones. Is working in svn still the
right thing, or are there plans to move to git soon? Also, how should I sync
anything between the work/soc branch and current trunk?

>
> Greetings from Zurich
>
> Andi
>
>
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