batch add

Robby Stephenson robby at
Sat Jan 25 00:42:43 GMT 2020

On Fri, Jan 24, 2020 at 12:35 AM Jared <list-tellico at> wrote:

> On 1/23/20 8:11 PM, Robby Stephenson wrote:
> Sorry I didn't get a chance to get back to you sooner.
> On Thu, Jan 23, 2020 at 9:01 PM Jared <list-tellico at> wrote:
>> I've successfully updated 8 games this run, with three no matches, and
>> then I ran into the above.  Somehow updating not even a dozen games caused
>> 360 requests.
>> Is Tellico maybe doing a search for a match, then also searching for all
>> details of all possible matches before it shows you the list of choices?
>> That would somewhat explain the long delays and excessive queries.  Is that
>> intended behavior?
> Yes, that's essentially what's going on. The MobyGames is still one of the
> more rudimentary searches and does title searching only at the moment. So
> an update request uses the title of the game being updated, then receives
> whatever results get sent back in the initial request and then grabs all
> the other data to go along with each of those. Then, and only then, is when
> it compares the existing game data against every result and decided which
> one is the best match and if the match exceeds the threshold to be valid.
> Thanks, Robby.  I do appreciate you looking into this and providing some
> additional details.  Yeah, Moby Games definitely doesn't have the most
> flexible or comprehensive API, but unlike almost every other site I've
> tried to use for this effort (both with and without Tellico) it's by far
> the most consistent in terms of stability and availability.  They do win
> pretty big points for that.  :-)

I'll track my improvements in the code in a wishlist bug. Feel free to
comment further if you like.

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