[rkward-users] version for MAC OS?
Simon Urbanek
simon.urbanek at r-project.org
Tue Dec 8 21:25:44 UTC 2009
On Dec 8, 2009, at 15:20 , Agustin Lobo wrote:
> I understand. I can help, but I'm not qualified for being
> the person making the native version for Mac OS, unless I get
> detailed directions on what to do.
> Maybe the developers (Simon Urbanek) of R for Mac OS X (http://cran.r-project.org/bin/macosx/
> )
> would be interested?
>
I have no idea about RKWard but from the FAQ it says that it is a KDE
application which substantially reduces the chances of any native
ports. We are using native Cocoa for the R GUI so they have nothing in
common. (more comments below)
In general, feel free to ask on R-SIG-Mac about things related to Macs
and R.
> Thomas Friedrichsmeier wrote:
>> Hi,
>> On Friday 04 December 2009, Agustin Lobo wrote:
>>> Is there a version of RKward for Mac OS (i.e. Leopard)?
>>> Plans for it? While the default GUI for Mac is good, RKward is
>>> better...
AFAICS RKWard has different goals than the R for Mac GUI. I would say
that RKward is more like JGR (which is cross-platform BTW) than the
Mac GUI. Nonetheless, wishes and suggestions for improvement of the
Mac GUI are highly welcome.
>> RKWard uses some X11-specifics, so I suppose it cannot be compiled
>> natively for Mac OS. I think it should work with X11 on Mac just
>> fine, but I'm pretty ignorant about this, and I don't even know,
>> whether that would imply installing X11-versions of KDE, Qt and R
>> as well.
>> Creating a native version for Mac OS should not be too hard, I
>> believe,
If RKWard is truly a KDE app then to the contrary. KDE is a very heavy
infrastructure. There seem to be some effort of porting it to Macs but
since it's so heavy your can't easily deploy an application. But
again, I really don't know much about RKWard -- if it can be made to
rely only on Qt then the story is entirely different, of course.
Cheers,
Simon
>> but obviously it would require someone with at least basic
>> knowledge of Mac OS, and access to a Mac for testing. As you will
>> have guessed, I don't have either. If anybody would like to give it
>> a shot, I'd be happy to help as much as I can, but I just can't
>> port it myself.
>> Regards
>> Thomas
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