[Kde-games-devel] Possibly release-blocking issue for 4.3 (was: Re: Problems with Kolf)

Mauricio Piacentini piacentini at kde.org
Sat Jun 27 23:26:50 CEST 2009


> Well, I did a first attempt yesterday to dig into the code and try to
> fix it. It appears that the code tries to be too smart and reuse
> object items, and for some reason this is failing with Qt 4.5.
> But... you are right, the code is difficult to follow. I tried some
> obvious things first, looking at what changed in the external libs
> (including KPixmapCache), but so far I was not successful.
> Removing the app is always a possibility of course until the final RC,
> but as you are working on Kolf2, and we shipped Kolf in all versions
> of 4.x, it would be nice to make it work so that we do not create
> problems for packagers and people upgrading. I will do another couple
> of sessions trying to nail it down, but no promises. As you mention,
> the app code is not as tidy as it could be, but it was still working
> with all versions of Qt up to 4.4.
> BTW, there are still some redraw bugs in KMines, introduced in Qt 4.5
> as well. I am not sure what to do in that case as removing KMines is
> not an option, and the bug does not appear to be ours... Dmitry, did
> you have any success looking at these?

I forgot to add: maybe it is already fixed in 4.5.2, just released? I
am at fisl and with a low bandwidth connection, can someone please try
it to verify?

Regards,
Mauricio Piacentini


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