D28272: Avoid copying buffer twice

Arjen Hiemstra noreply at phabricator.kde.org
Thu Mar 26 11:32:58 GMT 2020


ahiemstra added inline comments.

INLINE COMMENTS

> zzag wrote in screencaststream.cpp:549-563
> Do we actually need an fbo?

The entire framebuffer is superfluous, it is never used. glGetTexImage() reads from the currently bound texture, which in this case is "texture" since you bind it at line 546.

REPOSITORY
  R838 Flatpak Support: KDE Portal for XDG Desktop

REVISION DETAIL
  https://phabricator.kde.org/D28272

To: jgrulich, #plasma, zzag
Cc: ahiemstra, meven, zzag, plasma-devel, Orage, LeGast00n, The-Feren-OS-Dev, cblack, jraleigh, zachus, fbampaloukas, GB_2, ragreen, ZrenBot, ngraham, himcesjf, lesliezhai, ali-mohamed, jensreuterberg, abetts, sebas, apol, mart
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