D28272: Avoid copying buffer twice
Arjen Hiemstra
noreply at phabricator.kde.org
Thu Mar 26 11:32:58 GMT 2020
ahiemstra added inline comments.
INLINE COMMENTS
> zzag wrote in screencaststream.cpp:549-563
> Do we actually need an fbo?
The entire framebuffer is superfluous, it is never used. glGetTexImage() reads from the currently bound texture, which in this case is "texture" since you bind it at line 546.
REPOSITORY
R838 Flatpak Support: KDE Portal for XDG Desktop
REVISION DETAIL
https://phabricator.kde.org/D28272
To: jgrulich, #plasma, zzag
Cc: ahiemstra, meven, zzag, plasma-devel, Orage, LeGast00n, The-Feren-OS-Dev, cblack, jraleigh, zachus, fbampaloukas, GB_2, ragreen, ZrenBot, ngraham, himcesjf, lesliezhai, ali-mohamed, jensreuterberg, abetts, sebas, apol, mart
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