D12804: Fix window frame rounding when scaling is used
David Edmundson
noreply at phabricator.kde.org
Mon May 14 14:03:42 UTC 2018
davidedmundson added a comment.
> IIRC, decoration renderer sets device pixel ratio, so in theory, you should not multiply frame radius by dpr.
For some reason my comment went missing, but as zzag said, with high DPI here the only things we should ever change are pixmap sizes and QPixmap::setDevicePixelRatio not changing the (logical) size of what's actually being painted.
REPOSITORY
R31 Breeze
REVISION DETAIL
https://phabricator.kde.org/D12804
To: anemeth, #breeze, #vdg, hpereiradacosta, davidedmundson
Cc: zzag, davidedmundson, ngraham, plasma-devel, ragreen, Pitel, ZrenBot, lesliezhai, ali-mohamed, jensreuterberg, abetts, sebas, apol, mart
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