D12804: Fix window frame rounding when scaling is used

David Edmundson noreply at phabricator.kde.org
Mon May 14 14:03:42 UTC 2018


davidedmundson added a comment.


  > IIRC, decoration renderer sets device pixel ratio, so in theory, you should not multiply frame radius by dpr.
  
  For some reason my comment went missing, but as zzag said, with high DPI here the only things we should ever change are pixmap sizes and  QPixmap::setDevicePixelRatio      not changing the (logical) size of what's actually being painted.

REPOSITORY
  R31 Breeze

REVISION DETAIL
  https://phabricator.kde.org/D12804

To: anemeth, #breeze, #vdg, hpereiradacosta, davidedmundson
Cc: zzag, davidedmundson, ngraham, plasma-devel, ragreen, Pitel, ZrenBot, lesliezhai, ali-mohamed, jensreuterberg, abetts, sebas, apol, mart
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