D11069: [WIP] refine decoration shadows

Hugo Pereira Da Costa noreply at phabricator.kde.org
Mon Mar 5 20:37:25 UTC 2018


hpereiradacosta added a comment.


  Hello, 
  Thanks for the patch.
  
  - As we discussed already in telegram, I am not convinced you absolutely need fast fourier transform nor blur, and could probably handled thing with "simple" QGradients.
  
  If you do not have time to try implement such a solution, I can give it a shot myself whenever there is time.
  
  - I can also help with moving the loading and destroying of the shadow to the pluggin loading/unloading rather than to first and last window opening. (this could also go in with the current shadows in fact, and would rather be a separate patch).
  - Also, these shadows look nice but are rather strong. To me they represent a shift of paradigm with respect to the original (subtle) breeze ideas. But that is not me to decide. Still: could you also post screenshots with the smaller sizes ? And then we can discuss what the default size should be.
  - finally, I really don't think we need too separate setting for the two shadow strength. These are just implementation details. IMHO. And will make the code very hard to maintain. (how do you test that all combinations of settings look good ?)
  
  Others opinion welcome, of course.

REPOSITORY
  R31 Breeze

REVISION DETAIL
  https://phabricator.kde.org/D11069

To: zzag, #breeze, #vdg, hpereiradacosta
Cc: hpereiradacosta, ngraham, plasma-devel, ZrenBot, lesliezhai, ali-mohamed, jensreuterberg, abetts, sebas, apol, mart
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