[Differential] [Request, 24 lines] D2955: Fix scissoring of VBO rendering in multi-screen setup on Wayland
graesslin (Martin Gräßlin)
noreply at phabricator.kde.org
Thu Oct 6 08:03:36 UTC 2016
graesslin created this revision.
graesslin added reviewers: KWin, Plasma on Wayland.
Restricted Application added subscribers: kwin, plasma-devel.
Restricted Application added projects: Plasma on Wayland, KWin.
REVISION SUMMARY
On Wayland in multi-screen a "window" is used to render to per screen.
In OpenGL every "window" is at 0/0 and scissoring is in respect to the
window geometry. The rendering geometry passed to VBO rendering, which
performs the scissoring, is in virtual combined screen geometry space.
Thus the scissoring always removes any rendering on the second screen.
This results in e.g. wobbly windows not working on any additional screen
on Wayland.
This change makes the VBO rendering multi-screen aware by passing the
current virtual window geometry in each rendering pass. That replaces
the so far used virtual screen size. For single screen rendering or
multi-screen rendering on X11 this doesn't change anything as there is
always only one OpenGL window and the screen geoemetry starts at 0/0.
Thus the subtracting of x/y geometry do not affect the scissoring at
all.
REPOSITORY
rKWIN KWin
BRANCH
vertex-buffer-scissoring-multi-screen
REVISION DETAIL
https://phabricator.kde.org/D2955
AFFECTED FILES
libkwineffects/kwinglutils.cpp
libkwineffects/kwinglutils.h
scene_opengl.cpp
EMAIL PREFERENCES
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To: graesslin, #kwin, #plasma_on_wayland
Cc: plasma-devel, kwin, lesliezhai, ali-mohamed, hardening, jensreuterberg, abetts, sebas
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