number of columns in Kirigami

Dirk Hohndel dirk at hohndel.org
Tue Apr 19 19:49:17 UTC 2016


> On Apr 19, 2016, at 12:32 PM, Kai Uwe Broulik <kde at privat.broulik.de> wrote:
> 
>>  , or is this something I need to take to the Qt developers?
> 
> Yes, please, the more they hear about it the more likely they are to start doing something about it...

Should I do this on your old bug report QTBUG-35701 which seems quite related, or is there a better one to chime in on? I doubt it makes sense to create a new one since this isn't something new...

> As for iPhone 6 plus, the reason is that internally the device renders everything at 3x size, to make scaling easy as iOS was never meant to have large screens and dynamic layouts (why would you want a bigger phone, heh). However, probably because they're much cheaper the iPhone 6plus has a regular FullHD screen to which the final contents are downsampled, resulting in different physical sizing compared to similarly sized Android devices.

Well, Qt's claim to fame is platform independence, right? So I COULD expect that it gives me consistent experience everywhere (yeah right - but one can dream). My point is that the BS that Apple pulls really shouldn't matter to Qt, it should try to allow me to draw a 1cm x 1cm box on the screen of any device...

> Moreover Qt changed something in 5.6 which causes Qt to base its scaling on the virtual canvas rather than the actual rendered surface making everything smaller. I cannot judge which approach is more correct but in my apps I basically hacked back in the old scaling behavior. 

I'm not sure I follow the subtlety here.

/D


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