Review Request 119465: Have separate texture hashes for each window

Marco Martin notmart at gmail.com
Fri Jul 25 16:42:03 UTC 2014



> On July 25, 2014, 3:43 p.m., Martin Gräßlin wrote:
> > The problem is not the different window, but probably the different OpenGL context. QtQuick uses with the threaded renderer an OpenGL context per QWindow. Marco could confirm that by enforcing the main thread renderer and verify that this also fixes the problem. If that's the case I'd rather go for verifying that it's the correct OpenGL context than the QWindow.

yep, with export QSG_RENDER_LOOP=basic seems rendering is correct


- Marco


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On July 25, 2014, 2:28 p.m., Aleix Pol Gonzalez wrote:
> 
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> This is an automatically generated e-mail. To reply, visit:
> https://git.reviewboard.kde.org/r/119465/
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> 
> (Updated July 25, 2014, 2:28 p.m.)
> 
> 
> Review request for Plasma.
> 
> 
> Repository: plasma-framework
> 
> 
> Description
> -------
> 
> Apparently in nvidia we get corruptions when a texture created for a window is used in another one.
> With this patch we tell the texture has changed when we move it from a window to another, so it's re-created and we keep textures for all windows separately. This way we ensure they don't mix.
> 
> 
> Diffs
> -----
> 
>   src/declarativeimports/core/framesvgitem.h 0b39c70 
>   src/declarativeimports/core/framesvgitem.cpp ebac29f 
> 
> Diff: https://git.reviewboard.kde.org/r/119465/diff/
> 
> 
> Testing
> -------
> 
> Still works here, I hope Marco can confirm it fixes the problem.
> 
> 
> Thanks,
> 
> Aleix Pol Gonzalez
> 
>

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