What to do with the old Plasma::Animator?
Aaron J. Seigo
aseigo at kde.org
Fri Jun 12 17:29:03 CEST 2009
On Friday 12 June 2009, Alexis Ménard wrote:
> On Fri, Jun 12, 2009 at 3:40 PM, Akmanalp, Mehmet A
<makmanalp at wpi.edu>wrote:
> > 1) Move the old animator.cpp into deprecated/ and create a whole new
> > animator.cpp with a whole new Plasma::Animator? If so, how is this
> > "extend Plasma::Animator"?
>
> Yes move it just. And create a new class for now.
>
> > 2) Move the old animator.cpp into deprecated/ and extend it in the new
> > animator.cpp? Then, this doesn't solve the naming issue(We still have
> > to use a different name, not "Animator"), and it isn't "retro-fitting
> > Animation".
>
> You can't remove it completly, symbols have to be here for binary
> compatibilty reasons.
> Grab a name (can't be Animator), the one you want, we will see later.
erf.. i'm concerned we're going to confuse Mehmet with conflicting advice ...
but here goes anyways ;)
my thoughts are this:
Animator is a great name and says what it does; i don't want two classes
kicking around, and we can't remove Animator. soooo:
* mark all the methods currently in Animator as KDE_DEPRECATED
* add the new methods for the kinetic project to animator.h
* move the current animator.cpp into deprecate
* create a new .cpp file for the new implementation:
kdelibs/plasma/animator.cpp
* move the constructor and destructor from plasma/deprecated/animator.cpp into
the new plasma/animator.cpp, as it needs to join the new implementation.
this means that the deprecated implementation is in
plasma/deprecated/animator.cpp, the new stuff is in plasma/animator.cpp and we
keep Animator around as a class that people use for the kinetic stuff.
Alexis: does that make sense to you as well? :)
--
Aaron J. Seigo
humru othro a kohnu se
GPG Fingerprint: 8B8B 2209 0C6F 7C47 B1EA EE75 D6B7 2EB1 A7F1 DB43
KDE core developer sponsored by Qt Software
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