killing runners
Aaron J. Seigo
aseigo at kde.org
Mon Apr 28 03:33:36 CEST 2008
On Sunday 27 April 2008, Jordi Polo wrote:
> Also a bad written runner can be killed in a critical section leading to a
> held lock.
so it's potentially dangerous and makes it more difficult to write runners.
what's the upside to this again?
or rather: how much time are we spending waiting for useless runners blocking
proper matches?
if signifcant, is there a way to prevent those runners from starting in the
first place, or exiting quickly enough to not matter?
--
Aaron J. Seigo
humru othro a kohnu se
GPG Fingerprint: 8B8B 2209 0C6F 7C47 B1EA EE75 D6B7 2EB1 A7F1 DB43
KDE core developer sponsored by Trolltech
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