[Marble-devel] Review Request 111499: GroundOverlay Rendering
Adrian Draghici
draghici.adrian.b at gmail.com
Mon Jul 15 11:30:37 UTC 2013
> On July 14, 2013, 8:30 p.m., Thibaut Gridel wrote:
> > src/lib/MergedLayerDecorator.cpp, line 69
> > <http://git.reviewboard.kde.org/r/111499/diff/1/?file=170552#file170552line69>
> >
> > Why handling this through 2 independent lists?
> > It seems there is one image per overlay always...
Fixed that, you were right.
> On July 14, 2013, 8:30 p.m., Thibaut Gridel wrote:
> > src/lib/layers/TextureLayer.cpp, line 173
> > <http://git.reviewboard.kde.org/r/111499/diff/1/?file=170557#file170557line173>
> >
> > Can the overlay be inserted at the right place instead of asking for a full sort immediately?
Did that, though I think for a large number of overlays the sort approach would fare better.
> On July 14, 2013, 8:30 p.m., Thibaut Gridel wrote:
> > src/lib/layers/TextureLayer.cpp, line 103
> > <http://git.reviewboard.kde.org/r/111499/diff/1/?file=170557#file170557line103>
> >
> > It seemsw this proxy is of little use as you have another sorting afterwards?
Hm. The sorting used afterwards is only for ensuring the drawing in the right order. I thought this one was necessary, isn't it?
- Adrian
-----------------------------------------------------------
This is an automatically generated e-mail. To reply, visit:
http://git.reviewboard.kde.org/r/111499/#review35943
-----------------------------------------------------------
On July 14, 2013, 9:13 a.m., Adrian Draghici wrote:
>
> -----------------------------------------------------------
> This is an automatically generated e-mail. To reply, visit:
> http://git.reviewboard.kde.org/r/111499/
> -----------------------------------------------------------
>
> (Updated July 14, 2013, 9:13 a.m.)
>
>
> Review request for Marble, Bernhard Beschow, Dennis Nienhüser, Torsten Rahn, and Thibaut Gridel.
>
>
> Description
> -------
>
> This patch adds support for rendering GroundOverlays. A model with filtered GroundOverlays is saved in MarbleModel and used in TextureLayer, where the cache of GroundOverlays is handled. The actual rendering takes place in MergedLayerDecorator.
>
>
> Diffs
> -----
>
> src/lib/MarbleMap.cpp 102ed0d
> src/lib/MarbleModel.h 44a5f61
> src/lib/MarbleModel.cpp 3c44f9d
> src/lib/MergedLayerDecorator.h 2823cfc
> src/lib/MergedLayerDecorator.cpp 6363d8e
> src/lib/geodata/data/GeoDataGroundOverlay.h 2e144af
> src/lib/geodata/data/GeoDataGroundOverlay.cpp 0a87dc4
> src/lib/layers/GeometryLayer.cpp 20fd6a7
> src/lib/layers/TextureLayer.h 1dbd114
> src/lib/layers/TextureLayer.cpp 5b9e9c9
>
> Diff: http://git.reviewboard.kde.org/r/111499/diff/
>
>
> Testing
> -------
>
> Tested with multiple overlapping overlays, different rotation angles.
>
>
> Thanks,
>
> Adrian Draghici
>
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://mail.kde.org/pipermail/marble-devel/attachments/20130715/1b8a5dd3/attachment.html>
More information about the Marble-devel
mailing list