[Marble-devel] Re: Review Request: PlacemarkLayout: Tile Pyramid mecanism to provide scalable perfo
Torsten Rahn
rahn at kde.org
Fri Apr 15 16:41:53 CEST 2011
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Ship it!
Ship it! ... with fixes.
I tested it and it works extremely well. There are only a few subtle visual differences compared to the previous implementation which we can fix later on.
One thing that still keeps me wondering is the current concept that basically puts a single entry into a single "tile" (and loads the required "upper tile levels" into memory at the same time with all data/tiles being merged in the view). Have you made up your mind how this would work for vector coasts? I guess with polylines we have to do this differently since I guess it's not a viable solution to have the "important" nodes of a polyline stored in lower tile levels and only the more detailed nodes which belong to the higher tile levels "merged in" ... . Any thoughts about this?
/trunk/KDE/kdeedu/marble/src/lib/PlacemarkLayout.cpp
<http://svn.reviewboard.kde.org/r/6604/#comment11306>
const GeoDataCoordinates &
- Torsten
On March 8, 2011, 11:49 p.m., Thibaut Gridel wrote:
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> http://svn.reviewboard.kde.org/r/6604/
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> (Updated March 8, 2011, 11:49 p.m.)
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>
> Review request for marble.
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> Summary
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> I introduce a "TileId" based storage, whereas each placemarks receives a TileId depending on position and popularity.
> More popular placemarks get to high-level "tile level", less popular go to low-level ones.
> For a given BBox, calculating the "Tile pyramid" and getting placemarks from those TileIds provides a small subset of placemarks that should get rendered.
>
> Some figures: we have currently c.a. 22000 placemarks, and most BBox provides an 10ish TileIds Pyramid, leading so c.a. 400 placemarks.
> The scalability of filtering placemarks sounds quite obvious.
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> Tweaking level, placemark popIdx, and radius to level is TODO.
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>
> Diffs
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> /trunk/KDE/kdeedu/marble/src/lib/PlacemarkLayout.h 1224176
> /trunk/KDE/kdeedu/marble/src/lib/PlacemarkLayout.cpp 1224176
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> Diff: http://svn.reviewboard.kde.org/r/6604/diff
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> Testing
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> Proof of concept of that Pyramid of TileId storage.
> Please report on the Perfo impression and help tweaking:
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> - radius to level table (used to determine at which radius which level should be used),
> - popIdx to level (used to seed placemarks to level according to their PopIdx)
> - filtering the first 300 placemarks to display (should stay untouched)
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>
> Thanks,
>
> Thibaut
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>
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