[Marble-devel] Findings about Marble on Windows

Torsten Rahn tackat at t-online.de
Thu Jul 1 12:28:35 CEST 2010


Hi Christophe,

Could you add this information to 

http://techbase.kde.org/Projects/Marble/WindowsCompiling

I'd really like Marble one Windows to be a first citizen. 
I think we can only accomplish this if documentation for compiling it becomes 
good. :-)

Best Regards,
Torsten

On Thursday 01 July 2010 11:46:20 you wrote:
> Hi there,
> 
> I thought i'd dump some thoughts here about compiling Marble on Windows
> (depsite the techpages put up on the marble website).
> 
> I'd appreciate any hints or corrections. Also, feel free to add these
> informations to the site if there is any interest.
> 
> Marble can be compiled using two different compilers, either MingW or
> Microsoft Visual C++ (MSVC).
> 
> The Windows version distributed on the KDE website is compiled using the
> MSVC compiler. For it to work, you'll also need the MSVC compiled
> version of QT (available at
> http://qt.nokia.com/downloads/windows-cpp-vs2008).
> 
> These are precompiled binaries of the QT Framework, done with MSVC.
> 
> Once you got these installed, make sure that you add the bin Path of the
> framework to your PATH variable. E.g. "C:\Qt\4.6.3\bin". This will point
> the system to the DLLs of the framework eventually needed by any Qt
> application.
> 
> Now, once you pulled the sources from SVN into a fresh directory, you
> can open a command line window (with administrator privileges - on Vista
> and Windows 7, you need to hold down SHIFT and Control when executing
> "CMD.exe" from the start button menu). You  need to make sure that you
> got those privileges, otherwise the build will fail due to missing
> rights to write files later on during linking and installing.
> 
> 
> Make sure to set the environment variables for the MS Visual C++
> compiler by doing "vcvarsall.bat" in the tool subdirectory of your
> Microsoft Visual C++ installation.
> 
> Example:
> 
> C:\>cd "\Program Files\Microsoft Visual Studio 9.0\VC"
> 
> C:\Program Files\Microsoft Visual Studio 9.0\VC>vcvarsall
> Setting environment for using Microsoft Visual Studio 2008 x86 tools.
> 
> Then you can issue the build commands (thanks to Patrick Spendrin for
> that):
> 
> cmake -G "NMake Makefiles" -DQTONLY=ON
> -DCMAKE_INSTALL_PREFIX=C:\marble-tmp && nmake && nmake install
> 
> Additionally, if you would like to optimize things a bit, you can also
> add compiler options like
> 
> cmake -G "NMake Makefiles" -DQTONLY=ON -DCMAKE_INSTALL_PREFIX=C:\Temp
> -DCMAKE_CXX_FLAGS="/O2 /GL /arch:SSE2" -DCMAKE_BUILD_TYPE=Release &&
> nmake && nmake install
> 
> /02 is an option for optimizing for speed
> /GL is "overall program optimization" and
> /arch:SSE2 optimizes for SSE2 commands
> 
> type "cl -h" for more available options on the MSVC compiler.
> 
> Once issued, you will get the build kicked off. First, the cmake
> cross-compiler will make the MakeFile, and Nmake will then compile it,
> while nmake install will install the application at the path specified
> at CMAKE_IMSTALL_PATH Prefix.
> 
> Once marble "installed", you need to manually copy the missing Qt
> Framework DLLs as well as the missing imageformat DLL for importing tiles.
> 
> The following DLLs go from the Qt/bin directory right next to the
> marble.exe file in the installation directory:
> 
> QtCore4.dll
> QtGui4.dll
> QtNetwork4.dll
> QtSvg4.dll
> QtWebKit4.dll
> QtXml4.dll
> 
> Additionally, you need to create a directory in the "plugins" folder
> named "imageformats". This is the plugin for different image formats. In
> Marble 0.8.0, there was just one DLL in there, namely "qjpeg4.dll",
> which is the support for JPEG file tiles in Marble.
> 
> [NOTE: what about PNG support? Would that be "qmng4.dll" to be added?]
> 
> The "qjpeg4.dll" is not build yet after downloading and installing the
> MSVC version of the Qt Framework, yet you will find a MS VC Project file
> in your Qt source directory (e.g.
> "C:\Qt\4.6.3\src\plugins\imageformats\imageformats.dsw"). Open that up,
> set the release configuration in the compiler and compile the project.
> 
> Note that the output files will be found in another place! Namely in the
> plugins folder of Qt (e.g. "C:\Qt\4.6.3\plugins\imageformats")
> 
>  From there, you can copy the qjpeg4.dll needed, and you should be all
> set - you now got a fresh Marble version compiled, eventually even with
> optimizations!
> 
> 
> Sylvain, maybe it is now possible to build debug versions of the
> libmarble widget as you intended to? CMAKE accepts Debug builds, and
> putting up the Debug-Version of the Qt-DLLs should eventually do the
> trick for you.
> 
> If you care about explaining me what you were after (forgot about it,
> sorry), I may be able to help you out (this time) :-)
> 
> 
> Greets,
> 
> Christophe Leske
> multimedial.de
> 
> PROFILE: www.linkedin.com/in/multimedial
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