D29684: Improve opengl debug messages
Vlad Zahorodnii
noreply at phabricator.kde.org
Thu May 14 17:36:52 BST 2020
zzag added inline comments.
INLINE COMMENTS
> scene_opengl.cpp:414
> Q_UNUSED(userParam)
> - while (message[length] == '\n' || message[length] == '\r')
> + while (message[length] == '\n' || message[length] == '\r' || message[length] == 0)
> --length;
while (message[length] == '\0')
length--;
will cutoff the last character, e.g. if we have "abcd\0" then only "abc" will be printed. More conservative trimming algorithm will look something like this
while (message[length - 1] == '\n' || message[length - 1] == '\r')
--length;
REPOSITORY
R108 KWin
REVISION DETAIL
https://phabricator.kde.org/D29684
To: apol, #kwin
Cc: zzag, kwin, Orage, cacarry, LeGast00n, The-Feren-OS-Dev, cblack, jraleigh, zachus, fbampaloukas, mkulinski, ragreen, jackyalcine, iodelay, crozbo, bwowk, ZrenBot, ngraham, alexeymin, himcesjf, lesliezhai, ali-mohamed, hardening, romangg, jensreuterberg, abetts, sebas, apol, ahiemstra, mart
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