D26371: For squashing into D25907
David Edmundson
noreply at phabricator.kde.org
Thu Jan 2 17:48:12 GMT 2020
davidedmundson created this revision.
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REVISION SUMMARY
Ported to MapTexture shader, result was the same as the previous code
but should be supported better across more hardware.
TEST PLAN
Had some slight issues with the rotation, but everything appeared the same
as when I applied the patchset with the custom shader.
REPOSITORY
R108 KWin
BRANCH
master
REVISION DETAIL
https://phabricator.kde.org/D26371
AFFECTED FILES
plugins/platforms/drm/egl_gbm_backend.cpp
plugins/platforms/drm/egl_gbm_backend.h
To: davidedmundson, #kwin
Cc: kwin, LeGast00n, The-Feren-OS-Dev, sbergeron, jraleigh, zachus, fbampaloukas, GB_2, mkulinski, ragreen, jackyalcine, iodelay, crozbo, bwowk, ZrenBot, ngraham, alexeymin, himcesjf, lesliezhai, ali-mohamed, hardening, romangg, jensreuterberg, abetts, sebas, apol, ahiemstra, mart
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