<table><tr><td style="">davidedmundson created this revision.<br />davidedmundson added a reviewer: KWin.<br />Herald added a project: KWin.<br />Herald added a subscriber: kwin.<br />davidedmundson requested review of this revision.
</td><a style="text-decoration: none; padding: 4px 8px; margin: 0 8px 8px; float: right; color: #464C5C; font-weight: bold; border-radius: 3px; background-color: #F7F7F9; background-image: linear-gradient(to bottom,#fff,#f1f0f1); display: inline-block; border: 1px solid rgba(71,87,120,.2);" href="https://phabricator.kde.org/D26371">View Revision</a></tr></table><br /><div><strong>REVISION SUMMARY</strong><div><p>Ported to MapTexture shader, result was the same as the previous code<br />
but should be supported better across more hardware.</p></div></div><br /><div><strong>TEST PLAN</strong><div><p>Had some slight issues with the rotation, but everything appeared the same<br />
as when I applied the patchset with the custom shader.</p></div></div><br /><div><strong>REPOSITORY</strong><div><div>R108 KWin</div></div></div><br /><div><strong>BRANCH</strong><div><div>master</div></div></div><br /><div><strong>REVISION DETAIL</strong><div><a href="https://phabricator.kde.org/D26371">https://phabricator.kde.org/D26371</a></div></div><br /><div><strong>AFFECTED FILES</strong><div><div>plugins/platforms/drm/egl_gbm_backend.cpp<br />
plugins/platforms/drm/egl_gbm_backend.h</div></div></div><br /><div><strong>To: </strong>davidedmundson, KWin<br /><strong>Cc: </strong>kwin, LeGast00n, The-Feren-OS-Dev, sbergeron, jraleigh, zachus, fbampaloukas, GB_2, mkulinski, ragreen, jackyalcine, iodelay, crozbo, bwowk, ZrenBot, ngraham, alexeymin, himcesjf, lesliezhai, ali-mohamed, hardening, romangg, jensreuterberg, abetts, sebas, apol, ahiemstra, mart<br /></div>