D25611: [scene] Fix decoration texture bleeding
Vlad Zahorodnii
noreply at phabricator.kde.org
Sat Nov 30 22:20:53 GMT 2019
zzag added inline comments.
INLINE COMMENTS
> zzag wrote in scene_opengl.cpp:2616
> Both QPainter::rotate() and QPainter::translate() operate on the world transform matrix. Hence, performance should be the same.
>
> Would you prefer to use the rotate() function instead?
It seems like I misunderstood your question. To be honest, I didn't do benchmarks. I saw a todo comment and decided to fix it. I will revert this change.
REPOSITORY
R108 KWin
REVISION DETAIL
https://phabricator.kde.org/D25611
To: zzag, #kwin
Cc: fredrik, kwin, fvogt, LeGast00n, The-Feren-OS-Dev, sbergeron, jraleigh, fbampaloukas, GB_2, mkulinski, ragreen, jackyalcine, iodelay, crozbo, bwowk, ZrenBot, ngraham, alexeymin, himcesjf, lesliezhai, ali-mohamed, hardening, romangg, jensreuterberg, abetts, sebas, apol, ahiemstra, mart
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://mail.kde.org/pipermail/kwin/attachments/20191130/31bf2ead/attachment.html>
More information about the kwin
mailing list