D25611: [scene] Fix decoration texture bleeding
Vlad Zahorodnii
noreply at phabricator.kde.org
Fri Nov 29 17:25:33 GMT 2019
zzag added a comment.
In D25611#569453 <https://phabricator.kde.org/D25611#569453>, @fredrik wrote:
> The decoration parts should already be padded. The commit message in the commit that introduced the atlas (6ad4c775d7840e64a07e27d6719a3ea7c3ee5eb8 <https://phabricator.kde.org/R108:6ad4c775d7840e64a07e27d6719a3ea7c3ee5eb8>) even says so:
> "The images are separated by a row of transparent texels to minimize artifacts from oversampling."
Yes, it does and that's the problem since the transparent texels contribute to the final output value. Am I missing something?
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R108 KWin
REVISION DETAIL
https://phabricator.kde.org/D25611
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