D10750: wayland: Add support for zwp_linux_dmabuf
Roman Gilg
noreply at phabricator.kde.org
Mon Jun 24 09:38:37 BST 2019
romangg added inline comments.
INLINE COMMENTS
> fredrik wrote in abstract_egl_backend.cpp:427
> We would need to create a separate EGL image and a separate texture for each plane.
> The scene would need to bind each of those textures to separate texture binding points, and we would need to generate and use a shader that samples texels from each plane and performs YUV to RGB conversion.
Thanks for the explanation @fredrik. It wasn't clear to me how multi-planes buffers are handled (also that it's the same notion as for hw-planes is annoying!).
Until we support multi-plane buffers shouldn't we then filter out all multi-plane formats in the supportedFormats call such that the client does not even try to use these instead of just failing with null here?
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REVISION DETAIL
https://phabricator.kde.org/D10750
To: romangg, #kwin, #plasma, davidedmundson, mart, graesslin, fredrik
Cc: meven, zzag, romangg, anthonyfieroni, plasma-devel, kwin, LeGast00n, sbergeron, jraleigh, fbampaloukas, GB_2, mkulinski, ragreen, jackyalcine, Pitel, iodelay, bwowk, ZrenBot, ngraham, alexeymin, himcesjf, lesliezhai, ali-mohamed, hardening, jensreuterberg, abetts, sebas, apol, mart
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