<table><tr><td style="">romangg added inline comments.
</td><a style="text-decoration: none; padding: 4px 8px; margin: 0 8px 8px; float: right; color: #464C5C; font-weight: bold; border-radius: 3px; background-color: #F7F7F9; background-image: linear-gradient(to bottom,#fff,#f1f0f1); display: inline-block; border: 1px solid rgba(71,87,120,.2);" href="https://phabricator.kde.org/D10750">View Revision</a></tr></table><br /><div><strong>INLINE COMMENTS</strong><div><div style="margin: 6px 0 12px 0;"><div style="border: 1px solid #C7CCD9; border-radius: 3px;"><div style="padding: 0; background: #F7F7F7; border-color: #e3e4e8; border-style: solid; border-width: 0 0 1px 0; margin: 0;"><div style="color: #74777d; background: #eff2f4; padding: 6px 8px; overflow: hidden;"><a style="float: right; text-decoration: none;" href="https://phabricator.kde.org/D10750#inline-124203">View Inline</a><span style="color: #4b4d51; font-weight: bold;">fredrik</span> wrote in <span style="color: #4b4d51; font-weight: bold;">abstract_egl_backend.cpp:427</span></div>
<div style="margin: 8px 0; padding: 0 12px; color: #74777D;"><p style="padding: 0; margin: 8px;">We would need to create a separate EGL image and a separate texture for each plane.<br />
The scene would need to bind each of those textures to separate texture binding points, and we would need to generate and use a shader that samples texels from each plane and performs YUV to RGB conversion.</p></div></div>
<div style="margin: 8px 0; padding: 0 12px;"><p style="padding: 0; margin: 8px;">Thanks for the explanation <a href="https://phabricator.kde.org/p/fredrik/" style="
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padding: 0 4px;">@fredrik</a>. It wasn't clear to me how multi-planes buffers are handled (also that it's the same notion as for hw-planes is annoying!).</p>
<p style="padding: 0; margin: 8px;">Until we support multi-plane buffers shouldn't we then filter out all multi-plane formats in the supportedFormats call such that the client does not even try to use these instead of just failing with null here?</p></div></div></div></div></div><br /><div><strong>REPOSITORY</strong><div><div>R108 KWin</div></div></div><br /><div><strong>REVISION DETAIL</strong><div><a href="https://phabricator.kde.org/D10750">https://phabricator.kde.org/D10750</a></div></div><br /><div><strong>To: </strong>romangg, KWin, Plasma, davidedmundson, mart, graesslin, fredrik<br /><strong>Cc: </strong>meven, zzag, romangg, anthonyfieroni, plasma-devel, kwin, LeGast00n, sbergeron, jraleigh, fbampaloukas, GB_2, mkulinski, ragreen, jackyalcine, Pitel, iodelay, bwowk, ZrenBot, ngraham, alexeymin, himcesjf, lesliezhai, ali-mohamed, hardening, jensreuterberg, abetts, sebas, apol, mart<br /></div>