D25907: [platforms/drm] Introduce Gl post-process output rotations
Roman Gilg
noreply at phabricator.kde.org
Wed Dec 11 22:01:22 GMT 2019
romangg added a comment.
In D25907#575911 <https://phabricator.kde.org/D25907#575911>, @zzag wrote:
> A client may provide buffers with already rotated contents. Will such clients be a big problem with this patch series?
I don't think so. Rotated content is meant for direct scanout. In this case we would not go through rendering path and likely also not through post-processing. But since we don't have direct scanout at the moment this possibility is not (yet) relevant. And on the other side if we go through rendering path we re-rotate the content already in the Scene render to place the content into it.
INLINE COMMENTS
> egl_gbm_backend.h:80
> + std::shared_ptr<GLShader> shader;
> +
> + } render;
Remove empty line
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REVISION DETAIL
https://phabricator.kde.org/D25907
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