D23514: [platforms/x11] Never block on retrace, always present after paint
Roman Gilg
noreply at phabricator.kde.org
Tue Aug 27 22:41:48 BST 2019
romangg created this revision.
romangg added a reviewer: KWin.
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REVISION SUMMARY
Compositing in X11 was done time shifted, meaning that we paint first, then
wait one vblank interval length and present on prepareRenderingFrame the
previous paint result. This is supposed to make sure we don't miss the vblank
and in case of block till retrace be able to continue issuing commands and
only shortly before next vblank present.
This is counter-intuitiv, not how we do it on Wayland or even on MESA with X.
The reason seems to be that the GLX backend was in the beginning written
against Nvidia proprietary driver which needed this but nowadays even this
driver defaults to non-blocking behavior on buffer swap.
Therefore remove this legacy anomaly fully and directly present after paint.
We then wait one refresh cycle and in the future can optimize this by delaying
the paint and present till shortly before vsync.
TEST PLAN
kwin_x11 tested on i915.
REPOSITORY
R108 KWin
BRANCH
mvPresent
REVISION DETAIL
https://phabricator.kde.org/D23514
AFFECTED FILES
composite.cpp
platformsupport/scenes/opengl/backend.cpp
platformsupport/scenes/opengl/backend.h
plugins/platforms/x11/common/eglonxbackend.cpp
plugins/platforms/x11/standalone/glxbackend.cpp
plugins/scenes/opengl/scene_opengl.cpp
plugins/scenes/opengl/scene_opengl.h
scene.cpp
scene.h
workspace.cpp
To: romangg, #kwin
Cc: kwin, LeGast00n, The-Feren-OS-Dev, sbergeron, jraleigh, fbampaloukas, GB_2, mkulinski, ragreen, jackyalcine, Pitel, iodelay, crozbo, bwowk, ZrenBot, ngraham, alexeymin, himcesjf, lesliezhai, ali-mohamed, hardening, romangg, jensreuterberg, abetts, sebas, apol, mart
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