GSoC Week 3 - Qt3D Based backend for KStars
Paritosh Sharma
paritosh.sharmas at gmail.com
Tue Jun 23 05:17:10 BST 2020
Weekly Report 3
GSoC Week 3 - Qt3D based backend for KStars
In the third week of GSoC, I worked on defining a coordinate system which
works on right ascension and declination instead of x, y and z coordinates.
What’s done this week
-
Shaders for Lambert, Azimuthal, Orthographic, Equirectangular,
Stereographic and Gnomic projections.
-
Shaders for instanced rendering with support for the above projection
modes(Will be used for stars).
The Challenges
-
Integration issues with the original SkyPainter API written to support
multiple backends - Had to prototype outside of KStars.
-
Lack of C++ resources for Qt3D.
-
Switching SkyQPainter’s 2D projector class to GLSL.
What remains
My priorities for the next week include.
-
Integrating written shaders and KStars backend.
-
Display of grid lines and basic star catalog using SkymapComposite.
Demo
[image: Spheres using Lambert Projection][image: Spheres using Azimuthal
Projection][image: Spheres using Stereographic Projection]
The Code
- Prototype for projections
<https://github.com/Paritosh97/celestial-sphere-sim>
- My fork for KStars
<https://invent.kde.org/paritosh/kstars>
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