[Kstars-devel] Skymap update() in Qt backend vs. OpenGL

Jasem Mutlaq mutlaqja at ikarustech.com
Thu Oct 4 21:21:24 UTC 2012


Hello,

I just noticed that the telescope crosshair is not being updated
properly in the skymap. A call to map()->update is being made whenever
new coords arrive. It takes a few seconds to see the update on the
screen using the OpenGL backend, and sometimes I have to drag the
skymap in order the see the telescope crosshair motion, but the redraw
is immediate using the Qt backend and the crosshair moves as it
supposed to. Any reason for this?

--
Best Regards,
Jasem Mutlaq


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