[Kstars-devel] Multiple Meshes

Jason Harris kstars at 30doradus.org
Sun Jul 20 23:22:06 CEST 2008


wow, excellent!

Have you played around at all with 1e7 or 1e8 stars in your local copy yet?

regards,
Jason

On Sun, Jul 20, 2008 at 2:13 PM, Akarsh Simha <akarshsimha at gmail.com> wrote:
> Hi
>
> Multiple Meshes of different level seem to be working smoothly,
> without any problem whatsoever.
>
> I've attached a patch that adds a test functionality bound to key 'J'
> that reports some results from a level-6 Mesh. The results seem to
> concur with a small perl script I wrote to quickly find out in which
> trixel a given RA/Dec is. Even the "intersect" call seems to be
> working fine.
>
> Do let me know if I've not tested something.
>
> With this done, I think the next thing to tackle is to change our
> binary file format to support a version number, use a consistent
> trixel numbering convention (that is uniform across the code that
> generates the data files, and the code within KStars), and support
> HTMesh levels finer than 6. This will take me some time.
>
> Regards
> Akarsh
>
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