Questions about documentation for kpovmodeler
Haakon Meland Eriksen
haakon at nhn.no
Mon Mar 12 11:45:26 CET 2007
Fredag 09 mars 2007 18:10, skrev Bob Hinchman:
> Could you please suggest where I might find additional documentation for
> kpovmodeler?
Hi Bob,
I use Kpovmodeler regularly, take a look at http://far.no/ for a couple of
illustrations.
Since Kpovmodeler is just an easy way to use the POV-Ray Scene Description
Language (SDL), you will learn a lot quicker reading and doing the tutorials
that come with POV-Ray.
You will quickly notice that the SDL supports creating definitions of larger
objects, textures and so on, and Kpovmodeler lets you do the same, but this
is not covered in the documentation. Definitions makes it easy to reuse these
complex objects in your scene by just linking to them whenever you need them.
When you open or import scenes that contains definitions, you will find icons
in the object tree that you don't see on the toolbars. The definition icon in
the tree changes to reflect the type of definition you have defined.
Now, definitions are not visible objects. Let's say you have modelled a table
using five cubes - just copy the green cube from the start scene five times
for now and shape and move them apropriately. Place all of them in a union
object, so you can move all five as one object. Create a definition, move the
union into the definiton. You will notice that your table is not visible on
camera anymore. This is as it should be - your table is now a definition of
an object.
Create two object link objects below your definition. Object links must be
below their definitions, or you will get an error when trying to render you
scene. Select one object link, and among it's parameters you get to link to
your table definiton. Your table is on camera again. Do the same with the
second object link. Try to use the translate (move) icon of each table
object, and place them side by side, then render.
Cheers,
Haakon
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