Radiosity and Photons
CARVALHO Luis Passos
luis.passos at enabler.com
Thu Sep 4 15:22:11 CEST 2003
I think that's better than removing the radiosity settings from the object,
as you previously mentioned.
Regards,
Luis Carvalho
> -----Original Message-----
> From: Leon Pennington [mailto:leon at leonscape.co.uk]
> Sent: quinta-feira, 4 de Setembro de 2003 6:07
> To: KPovDevel
> Subject: Radiosity and Photons
>
>
> As I've been working on the Global settings, it struck me it
> might be better
> to have Radiosity and Photons as seprate objects that can be
> attatched to
> global settings. SInce they have both got quite a few
> settings, it might make
> it easier to use them.
>
> Also if I leave the current Radiosity in the global settings
> and simply change
> the label to mark it out as 3.1 only. It would mean we could
> keep backward
> compatability.
>
> A simple check to make sure their isn't a child Radiosity, if
> their is disable
> the Radiosity3.1 Checkbox.
>
> Good or Bad Idea?
> --
> Leon Pennington
>
> "The most likely way for the world to be destroyed, most
> experts agree, is by
> accident. That's where we come in; we're computer
> professionals. We cause
> accidents."
> Nathaniel Borenstein .
>
>
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>
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