KPovModeler Tutorial
Andreas Zehender
zehender at kde.org
Fri Jul 11 21:22:07 CEST 2003
Hi!
Over the mailing list again. Maybe Luis is reading this.
Luis? Are you on holidays?
On Friday, 11. July 2003 08:30, you wrote:
> No problem. I have already started looking at the doxygen documentation. I
> will need some time to "learn" the structure. BTW, are you using any IDE
> for development?
XEmacs :-)
I tried every version of KDevelop, but never was satisfied by the editor.
XEmacs has the best autoindentation. Maybe it is time to try the latest alpha
or CVS version of KDevelop again. I am missing autocompletion in XEmacs.
How much time do you want to spend for KPovModeler? Are you interested in
implementing all missing objects? I'd like to finish the plugin framework
with a POV-Ray 3.5 plugin for KDE 3.2.
And we lack the time to do much development at the moment. Would be great to
have a new team member.
Already now a list of core classes to look at:
Objects:
PMObject: Base class for all objects
PMMetaObject: Object description class, for RTTI, class hierarchy, properties
etc.
PMMemento: For undo/redo information when changing object attributes
Graphical representation:
PMViewStructure: Contains vertexes and lines for the wire frame
PMControlPoint: Control point in the opengl views
Edit Dialog:
PMDialogEditBase: Base class for edit widgets in the object properties view
PMInsertRuleSystem: A rule based system that describes the possible POV-Ray
object hierarchies. See the file baseinsertrules.xml.
Greetings, Andreas
--
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Andreas Zehender
Master of Computer Science, Dipl. Ing. (BA)
http://www.azweb.de
az at azweb.de | zehender at kde.org
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