Some ideas for KPM

Daniel Matthews kpovmodeler-devel@mail.kde.org
Tue, 31 Dec 2002 16:18:58 +1100


1. Variables, Def. and use in any box that takes a numerical value, plus math.
	e.g. 10.5 + myWidth / 3
2. Deactivated objects and activation sets - so let you render part of a scene

3. Object arrays - 3d, both rectangular and polar

4. Integration of fundamental macros like the lighting and sunlight pos. etc.

5. Instant World Tool, ground plane - sky - sun - clouds - sea/water etc.
	actually a set of these including a Photo Studio setup would be a handy menu.

(more ideas to come, plus a demo scene I'm working on.)