Building windows executables
Chris
DeveloperChris at rebel.com.au
Wed Jun 17 13:02:08 BST 2020
I am happy to say moving craft to a much bigger drive and compiling
kmymoney(5.1) worked.
I then tried to compile kdevelop but it kept failing on qtwebengine
craft kdevelop
Y:\CraftRoot\etc\blueprints\locations\craft-blueprints-kde\extragear\kdevelop\kdevelop\kdevelop.py
failed:
extragear/kdevelop/kdevelop requries libs/qt5/qtwebengine, but it is ignored
Yet when I build qtwebengine it seems happy
*** libs/qt5/qtwebengine is up to date, nothing to do ***
So definately making solid progress but a long way to go yet.
The experience was 1000 times better (quite literally) than when I tried to
use emerge a few years back. that was a very painful experience.
All in all happy !
I'll pursue the logs tomorrow and see if I can resolve the cause of the
fail. Of course someone has a hint or two they would like to share, I'd be
grateful?
Chris
On 17/06/2020 5:51 pm, Thomas Baumgart wrote:
> On Mittwoch, 17. Juni 2020 05:49:36 CEST Dawid Wrobel wrote:
>
>> FYI,
>>
>> I fixed KMM issues on Windows today, so it should build fine under Craft:
>> https://binary-factory.kde.org/view/Windows%2064-bit/job/KMyMoney_Release_win64/
> Please keep in mind that this applies to the 5.1 branch. The master branch
> still has some problems to compile which we need to figure out.
>
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