Building windows executables

Chris DeveloperChris at rebel.com.au
Wed Jun 17 13:02:08 BST 2020


I am happy to say moving craft to a much bigger drive and compiling 
kmymoney(5.1) worked.

I then tried to compile kdevelop but it kept failing on qtwebengine

craft kdevelop
Y:\CraftRoot\etc\blueprints\locations\craft-blueprints-kde\extragear\kdevelop\kdevelop\kdevelop.py 
failed:
extragear/kdevelop/kdevelop requries libs/qt5/qtwebengine, but it is ignored

Yet when I build qtwebengine it seems happy

*** libs/qt5/qtwebengine is up to date, nothing to do ***

So definately making solid progress but a long way to go yet.

The experience was 1000 times better (quite literally) than when I tried to 
use emerge a few years back. that was a very painful experience.

All in all happy !

I'll pursue the logs tomorrow and see if I can resolve the cause of the 
fail. Of course someone has a hint or two they would like to share, I'd be 
grateful?

Chris

On 17/06/2020 5:51 pm, Thomas Baumgart wrote:
> On Mittwoch, 17. Juni 2020 05:49:36 CEST Dawid Wrobel wrote:
>
>> FYI,
>>
>> I fixed KMM issues on Windows today, so it should build fine under Craft:
>> https://binary-factory.kde.org/view/Windows%2064-bit/job/KMyMoney_Release_win64/
> Please keep in mind that this applies to the 5.1 branch. The master branch
> still has some problems to compile which we need to figure out.
>
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