Roadmapping
Halla Rempt
halla at valdyas.org
Sat Nov 18 13:03:35 GMT 2023
On donderdag 9 november 2023 00:12:11 CET Emmet O'Neill wrote:
> Oh, and, another thing I've been thinking about for a while is the idea of
> a "*workflow project*", where we hone in on one simple use case like
> "comics", "character design", etc.
That's a really good idea.
> From there we can come up with a list of concrete problems and potential
> improvements related to that use case, and we plan projects based on that.
> I think this could motivate us in the short term to work together on more
> closely related projects and focus future updates on things that we know
> will make a big impact for certain kinds of artists.
> (As in, Krita 5.X is mostly geared towards *comics*, then Krita 5.Y is
> focused on *painting* improvements, then animation, and so on.)
Yes!
>
> Finally, it's probably also worth having a very broad idea of what the
> *long-term
> plan* for Krita is.
> So for example if we want to have a major UI overhaul that defines Krita 6
> (or something like that), we can come up with guidelines now that we can
> gradually put into place over time.
>
> Hopefully I haven't suggested these things before, I'm still feeling a bit
> sick and drowsy. lol
For 6.0, I think porting to Qt6 and getting a decent mobile touch ui is probably the most important thing.
Halla
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