Roadmapping
Halla Rempt
halla at valdyas.org
Sat Nov 18 13:02:33 GMT 2023
On woensdag 8 november 2023 23:47:15 CET Emmet O'Neill wrote:
> Oh yeah, good thinking. Let's set up a meeting in the coming weeks.
> Honestly, I totally forgot about this document. But judging by how much of
> this stuff we made good progress on, making it was probably a good move. :)
>
> Here are a few quick notes wrt the stuff that I know most about:
>
> For *animation*, I think that the most important remaining items on that
> list are:
>
> - Reference frames (though this might require some changes to rendering
> overlays/onion skins, iirc)
> - Audio waveform view (no clue how how work is involved in this one
> frankly)
> - Animation clips (I don't think this would be too much technical work,
> but this would require us to design a nice ux/workflow)
>
> The rest of the points are in the nice-to-have category, but probably not
> worth prioritizing.
>
> And when it comes to *storyboarding*, I think the main limitation of Krita
> as a boarding tool is that each scene is confined to the same canvas size.
> This means that it's hard to express common shots where "camera" movement
> (panning/trucking/etc) is involved.
> (I'm not sure if that explanation is clear, but I have some storyboard
> books here that I could share as examples.)
>
> I think supporting variable scene canvas sizes would be a big job and
> probably require changes to the document and image.
> It's probably something that we need if we want to take storyboarding to
> the next level, but I'm not sure if that's worth prioritizing over other
> things/workflows.
Yes, that would probably be _really_ hard. I'm not sure whether it's worth it.
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