windows hdpi support & opengl
dimula73 at gmail.com
Fri Apr 15 16:18:54 UTC 2016
Last time I tried, it worked somewhat ok with master + Qt 5.6 RC, not beta.
With Qt 5.5 it didn't work at all.
On Thu, Apr 14, 2016 at 4:52 PM, Boudewijn Rempt <boud at valdyas.org> wrote:
> I'm trying to make Krita work correctly on hi-dpi windows screens like the
> Surface Pro 3 and 4. On OSX with Retina support, I haven't
> had complaints, but for Windows there's this bug:
> If I enable
> as is done in
> Users complain that if they enable 150% or 200% display scaling both
> the opengl-based and the cpu, qpainter-based canvas are wrong: the
> image is also displayed at 150% or 200%.
> This is the same image at 100% zoom with scaling:
> when the option is disabled as in
> All the ui elements are wrong and sometimes even the svg icons
> aren't scaled correctly.
> Is there a way I can enable the hidpi scaling for the ui elements,
> but handle the opengl and qpainter canvas widget on my own? I'm
> looking at http://doc.qt.io/qt-5/highdpi.html which explains why
> there's no problem on OSX, with the OpenGL canvas enabled, but not
> how I can correctly render images on Windows.
> Boudewijn Rempt | http://www.krita.org, http://www.valdyas.org
> Krita mailing list
> kimageshop at kde.org
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