RGB 16 bit as default when starting Krita

Dmitry Kazakov dimula73 at gmail.com
Wed Jan 20 16:40:54 CET 2010


>
> > I'm against both. Against as default.
> >
> > 1) I don't know how about painting, but in photography 16bit makes
> > absolutely nothing. Well, yes, you can invent a couple of testcases with
> > "just-converted-from-raw" files, but the result will be extremely subtle.
> It
> > surely does not worth doubled memory/cpu consumption.
> > There are HDR's but:
> >   a) they are not default choice for Krita
> >   b) after temporary merge in 16bit done, nevertheless they should be
> > converted to 8bit
>
> But when you work with photos's you load an existing image, right? You
> don't start
> with a blank image -- this proposal won't convert an 8 bit/channel photo to
> 16bit/channel
> on loading.
>

Why not add yet another template then?


>
> > 2) What are you speaking about, guys!? That is a completely theoretical
> > colorspace! It has nothing common with real life! There is hardly present
> a
> > monitor covering AdobeRGB, not speaking about this stuff.
>
> Maxy found when experimenting with mypaint that using 16 bit/channel rgb
> images
> gave noticeably smoothing strokes when painting (
> http://mypaint.intilinux.com/?p=19),
> so it could be worth experimenting with.
>

My guts say that PS can work well without this excessive memory/cpu
consumption in 8bit. I have a feeling that we try to hide our software bugs
inside more wide colorspace. That is not good.


> > Yes, this is really funny to scale a dalai lama picture, but it'll create
> > an enormous amount of problems to our users working with real-world
> images.
> >
> > PS:
> > I'm not even speak about the problems our users face, when they decide to
> > print their masterpiece in the lab..
>
> I'm not sure that there will be problems, given that if you start with a
> photo,
> you will keep the colorspace and bit depth your photo was in, unless you
> manually
> convert. (That said, Maxy also noted that linear rgb gave unintuitive
> results for
> painting. On the other hand, Gegl uses linear light float/channel rgb as
> the internal
> format.)


I do noot mean photos there. I mean paintings.


-- 
Dmitry Kazakov
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