Krita useable for Blender movies

LukasT.dev@gmail.com lukast.dev at gmail.com
Fri Oct 30 15:24:46 CET 2009


On Friday 23 October 2009 13:47:54 Dmitry Kazakov wrote:
> > So I'm starting this discussion to point out what can be done, what is
> > slow,
> > how you see the problem?

I came to this new points:

CPU optimizations
* Implement MMX, SSE, SSE2 for composite ops (as compilation option to avoid 
problems). 

OpenGL
* OpenGL GLSL can do lot of stuff for use (color lookups, colorspace 
conversions, blending operations, paint rendering,...) Basically render to 
textures and use vertex+fragment shader to do the computation and maybe copy 
the results back to KisPaintDevice or use it just preview (needs to be tested 
how fast it would be)

Tiles
* Iterators should be rewritten so that they are cached
* UI staff could be solved as they come and prioritized through the project by 
IRC meetings. UI defects could be reported as bugs. More approaches should be 
implemented to solve the problem and tested and the best one will be chosen.

It seems like enough work, what do you think?


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