Brush spacing / rotate / scale

Moritz Moeller mnm at
Fri Nov 16 11:30:15 CET 2007

Sven Langkamp wrote:
> Maybe the reason why the concept failed is that SGI wasn't doing much
> graphics stuff anymore. In 1995 the computers were not powerful enough
> to make such applications interesting (except on SGI workstations)
> Fancy effects like live-updates need faster computers and/or hardware
> acceleration.

It was a 2D app. SGI tried to get into the print market for years then. 
They never managed. They closed their print division in 97/98 afaik.

The app was very fast.


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