Brush spacing / rotate / scale
Moritz Moeller
mnm at dneg.com
Fri Nov 16 11:30:15 CET 2007
Sven Langkamp wrote:
> Maybe the reason why the concept failed is that SGI wasn't doing much
> graphics stuff anymore. In 1995 the computers were not powerful enough
> to make such applications interesting (except on SGI workstations)
> Fancy effects like live-updates need faster computers and/or hardware
> acceleration.
It was a 2D app. SGI tried to get into the print market for years then.
They never managed. They closed their print division in 97/98 afaik.
The app was very fast.
.mm
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