PaintDevice/Layer/Mask/Selection/Overlay

Boudewijn Rempt boud at valdyas.org
Wed May 16 10:12:36 CEST 2007


On Wednesday 16 May 2007, Casper Boemann wrote:
> On Tuesday 15 May 2007 22:40, Schleimer, Ben wrote:
> > > A painterly overlay is a mask that is not associated with a filter but
> > > specialized to represent a particular physical property like canvas
> > > height, canvas absorbency, paint wetness, paint stickiness etc.  It may
> > > modify the look of the paint for visualisation purposes. When a physics
> > > filter runs modifies the distribution of color in a particular way.
> > > When a brush is applied to the paint layer, the brush may take the
> > > overlays into account when depositing color (or wetness etc on the
> > > overlays). It is Emanuele's gsoc project to implement this.
> >
> > Um, if these properties are per-pixel, they should probably be a channel
> > in the KisPaintDevice. If they are physical properties, overlay may not
> > be the best name for them...
>
> I've been thinking the exact same thing. They should not be channels (old
> meaning) as we want to "attach" them to every kind of cs, but overlay is
> indeed not the best word either as it's not something we put over, but
> something we attach to the _side_ of a paintdevice.
>
> A name like KisPainterlyChannels or KisPhysicsChannels would be more
> appropriate.

No problem as far as I'm concerned -- I'll rename them and move the data 
structure from KisPaintLayer to KisPaintDevice.

-- 
Boudewijn Rempt 
http://www.valdyas.org/fading/index.cgi
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