Design issues (opengl, hdr, channels, pigment(?))
Cyrille Berger
cberger at cberger.net
Sat Jan 27 16:34:32 CET 2007
> > - filters (convolution, for instance)
>
> I think that this would make the best testbed for using opengl; convolution
> is so slow that converting to and from a texture isn't going to be that
> important.
part of convolution is slow because instead of convolving in two passes, we do
it once with a big kernel, I will probably write a plugin that solves this
for 1.6 after 1.6.2 release. But yes, convolution is the typical use case for
opengl.
--
Cyrille Berger
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