Design issues (opengl, hdr, channels, pigment(?))
Boudewijn Rempt
boud at valdyas.org
Fri Jan 26 09:54:18 CET 2007
On Friday 26 January 2007, Boudewijn Rempt wrote:
> - filters (convolution, for instance)
I think that this would make the best testbed for using opengl; convolution is
so slow that converting to and from a texture isn't going to be that
important.
--
Boudewijn Rempt
http://www.valdyas.org/fading/index.cgi
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