Adrian on Painters and Qt4
Boudewijn Rempt
boud at valdyas.org
Wed Aug 30 16:45:43 CEST 2006
For archival purposes:
=================
The way the paint system currently works is that you have either a
KisQPaintDeviceCanvas (based on a QWidget) or a KisOpenGLCanvas (based
on a QGLWidget) and you paint on these using a KisCanvasPainter.
KisCanvasPainter has mostly the same API as QPainter, so you can work
with it much as you would a QPainter on a normal widget.
KisQPaintDeviceCanvasPainter implements KisCanvasPainter using a
QPainter internally. In Qt 3, since you can't paint with a QPainter on a
QGLWidget, KisOpenGLCanvasPainter implements the KisCanvasPainter
functions using the direct OpenGL interface. However, since in Qt 4
QPainter can paint on a QGLWidget, KisCanvasPainter should be able to
simply inherit QPainter and there should be no need for
KisOpenGLCanvasPainter or KisQPaintDeviceCanvasPainter. That's how I saw
it going.
=================
--
Boudewijn Rempt
http://www.valdyas.org/fading/index.cgi
-------------- next part --------------
A non-text attachment was scrubbed...
Name: not available
Type: application/pgp-signature
Size: 191 bytes
Desc: not available
Url : http://mail.kde.org/pipermail/kimageshop/attachments/20060830/497b7d2e/attachment.pgp
More information about the kimageshop
mailing list