Bump-mapping

Casper Boemann cbr at boemann.dk
Thu Jun 30 10:12:56 CEST 2005


On Thursday 30 June 2005 08:44, Saem Ghani wrote:
> Okay, here are the details.
>
> It all started with softwire (http://softwire.sf.net), that's what's used
> to express the fast math.  This was then used by the same person, to
> create, 'real virtuality' and swShader
> (http://softwire.sourceforge.net/extra.html). The latter is basically a
> software emulator for DirectX 9.  Bump mapping along with other effects
> would be trivial.
that would tie us to x86 so it's a no go.

> I'll contact Nick by way of beyond3d.com forums and ask him to drop by this
> mailing list if possible.
That might be good anyway, as he good possibly help us with a software 
implementation or at least show us the way.
-- 
best regards / venlig hilsen
Casper Boemann


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