Bump-mapping
Casper Boemann
cbr at boemann.dk
Wed Jun 29 23:32:48 CEST 2005
On Wednesday 29 June 2005 22:50, Boudewijn Rempt wrote:
> Does anyone know of a good source for an algorithm of really, blindingly
> fast bump-mapping? In between toolbox code I'm working on the rendering of
> the wet & sticky paint, and since that's a height field, basically, it
> would probably be best rendered using bump-mapping. So... What is
> bump-mapping when it's at home?
bumpmapping is expensive in software.
for each pixel you need to calculate the surface normal(that was what the
algorithm melchior showed you does). A bumpmap is actually a bitmap of
surface normals.
and then vector mulitply by the direction light source and mulitply with the
direction to the viewer. A whole lot of expensive floatingpoint calculations.
But since we can define a fixed lightsouce and a fixed viewer, we might get
away with it.
--
best regards / venlig hilsen
Casper Boemann
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