RENDER_WITH and RENDER_HEIGHT
Patrick Julien
freak at codepimps.org
Mon Mar 8 12:04:58 CET 2004
Boudewijn,
The reason why the pixmap is twice the value of RENDER_WIDTH and RENDER_HEIGHT
is to try to draw tiles 4x4.
I.e. if you look at the big endian code, doing m_pixmap = img results in a new
pixamp everytime.
doing m_pixmap.convertFromImage(img); will use the existing pixmap. However,
here, the problem is that you also need to check so that it falls on a 4x4
tile boundary.
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