KDE and SDL2: some problem with syntax analyser
kfunk at kde.org
Wed Nov 21 10:56:18 GMT 2018
On Wednesday, 21 November 2018 11:55:17 CET Kevin Funk wrote:
> On Wednesday, 21 November 2018 08:37:58 CET Luca Provenzani wrote:
> > Hi all,
> > first of all it is right to say that I'm newbie on kdevelop, C++ and
> > SDL. Than the question:
> > I begin to setting up a new project with SDL2 and all is ok, I can
> > compile, execute and so on. But there is an annoying thing: the language
> > support doesn't work well. It highlights a lot of error and doesn't
> > suggest properly, not recognising some SDL function or struct.
> Hey Luca,
> so as I take it the SDL2 headers are properly found and you can "jump into"
> (i.e. Ctrl+Click on "#include <SDL2/SDL.h>") them, right?
> > The strange thing is that some function like
> > "SDL_CreateTextureFromSurface" is recognized other not, like
> > "SDL_LoadBMP" or struct like "SDL_Texture".
> In your case it looks like none of the function mentioned could be found
> (they're not colored in blue, like e.g. "SDL_GetError()").
> In case only some functions are not detected, then the problems is likely
> that their declaration is could not be parsed properly. Could you jump into
> SDL.h or SDL_surface.h and check whether SDL_LoadBMP/SDL_LoadBMP_RW could
> not be parsed properly?
> To me it looks like all the structs like SDL_Texture/SDL_Surface cannot be
> parsed and thus cause follow up errors everywhere.
Btw: If you could share the project (i.e. by zipping it up and sending it
here), that'd help a lot!
> > I attach a screenshot showing that.
> > In the included file SDL_Renderer.h I see:/
> > /
> > //**/
> > / * \brief An efficient driver-specific representation of pixel data/
> > / *//
> > /struct SDL_Texture;/
> > /typedef struct SDL_Texture SDL_Texture;/
> > without an explicit definition of the struct..
> > Do some one know how to fix this behaviour?
> > Thanks
> > Best Regards
> > Luca
Kevin Funk | kfunk at kde.org | http://kfunk.org
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